Monday, February 3rd, 2014 by Margarete Kitel
We are proud to present our new winner of the Artist of the Month competition on facebook.com/RebusFarm.
The winner is Kami Ali!
He works with an Interior Designing Company and his winner Rendering is one of his recent Projects.
The architectural plan hw created with AutoCAD, for the further composition like extrusion, detailing and rendering he used 3ds Max with V-Ray. The Post Production was made in Photoshop.
Congratulations Kami, all this work was worth it!
Check out his webside: www.inncreation.com
If you want to be our next winner in the upcoming month March, just visit our facebook.com/RebusFarm page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner. The next deadline is March 26th.
Good luck to all of you.
Monday, Rebruary 10th, 2014 by Margarete Kitel
The competition presented by Humster 3D for the best render has finished and they announced the 3 winners. We saw a lot of amazing submitted car renderings. It was great to be a part of this Competition.
Here we present you the winners:
BMW M6 by Roland Wolf
Tools: 3ds Max, Fume, V-Ray, Nuke
Hotrod Speedshop by Jochem Aarts
Tools: Maya + Mental Ray, Mudbox, Photoshop
IFA Trabant 1981 by Khusnutdinov Nail
Tools: 3dsmax 2011, V-ray, environment HDRI
More information about the winners and their 3D renderings and other submissions you can see here.
Friday, February 7th, 2014 by Margarete Kitel
We are happy to present to you our first 3D Artist of the month in the New Year on facebook.com/RebusFarm.
The first winner of the year 2014 is Ali Mousavi!
Ali currently lives in Teheran. He studied at the Islamic Azad University of Varamin – Pishva. He worked on this project with 3ds Max, Vray and PS. Take a look at this great 3D architectural visualisation.
Congratulations to our winner Hasan Bajramovic!
If you want to be our next winner in the upcoming month February, just visit our facebook.com/RebusFarm page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner. The next deadline is February 26th.
Good luck to all of you.
Monday, January 27th, 2014 by Margarete Kitel
The creative studio Øyedrops rendered an theme for a show at RebusFarm. An annual show by the Norwegian broadcaster, NRK, where the best Norwegian comedy is awarded. We interviewed Steffen Sæther-Larsen, Art Director at Øyedrops to find out more about the technical implementation and the process details of this project.
Would you please tell us something about the concept of your theme?
„The price is a bronze jester and the Ident should focus on this statue. This was the 12th year the show went on, and they had the same graphic package from the start so they wanted a profile refresh.“
„Our good friends at NRK came to Øyedrops with this idea about an abstract stage setting building up from nothing with the hero jester gathering from small pieces into a final shot with the logo.“
How long did you work on this project?
„The whole process from designing styleframes to final delivery was about 3 weeks. One week designing, one week graphic package, super, bumpers etc, and one week ident animating, rendering and comping. „
Tell us something about the rendering process, for example, how long did it take ?
„The ident was 300 frames and we rendered for about 30 hours. The close up of our hero was really heavy, about 10 hours per frame. The 3D motion blur added to this, but in the end it looks so much better than post MB.“
„Because of the very short deadline we had to go get the big guns for rendering. We've used Rebusfarm several times before and they deliver the most solid renders in almost no time. We did compressed test renders first, then when everything looked good we rendered the whole piece.”
What kind of Software did you use?
„The design was all done in 3D, and DOF was added in post with depth mattes. Other than that it was a common comping setup with beauty passes, layers and mattes being imported into comp and levels adjusted, graded and so on.”
What was your biggest challenge during this project?
“The biggest problem with this project was the wish of making something really good, but within such a short time span. There were late nights every day for our 3D department during this project.”
We want to thank Øyedrops for taking time to give us this interview.
Friday, January 10th, 2014 by Margarete Kitel
The RebusFarm Open 3D Award '14 is over. Thanks to all of the participants for being part of this great competition.
Congratulations to all our winners!
Here we present to you the winners of each category:
Jury Winner: Valentin Ayrault
Community Winner: Alberto Germá Yerga
Jury Winner: Vahid Barzegar
Community Winner: Fedor Nabokov
Jury Winner: Marcel Vrieswijk
Community Winner: Dieter Magallan